![]() ![]() In Proceedings of the 29th Annual Symposium on User Interface Software and Technology(UIST ’16). ![]() HoloFlex: A Flexible Light-Field Smartphone with a Microlens Array and a P-OLED Touchscreen. Daniel Gotsch, Xujing Zhang, Juan Pablo Carrascal, and Roel Vertegaal.Ten most common causes of training injury. Association for Computing Machinery, New York, NY, USA, Article 19. In Proceedings of the 2nd Augmented Human International Conference (Tokyo, Japan) (AH ’11). ”Vection Field” for Pedestrian Traffic Control. Masahiro Furukawa, Hiromi Yoshikawa, Taku Hachisu, Shogo Fukushima, and Hiroyuki Kajimoto.An Anti-Abuse Ad with a Secret Message Only Children Can See. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology(UIST ’13). PAPILLON: Designing Curved Display Surfaces with Printed Optics. Eric Brockmeyer, Ivan Poupyrev, and Scott Hudson.Foundations and Trends® in Human–Computer Interaction 10, 3–4(2017), 165–293. Patrick Baudisch and Stefanie Mueller.In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’10). Lumino: Tangible Blocks for Tabletop Computers Based on Glass Fiber Bundles. Patrick Baudisch, Torsten Becker, and Frederik Rudeck.Inkjet Printing of Functional Materials for Optical and Photonic Applications. Jorge Alamán, Raquel Alicante, Jose Ignacio Peña, and Carlos Sánchez-Somolinos.In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’97). The Two-User Responsive Workbench: Support for Collaboration through Individual Views of a Shared Space. Beers, Ian McDowall, Bernd Fröhlich, Mark Bolas, and Pat Hanrahan. Finally, we demonstrate our system in practice with a range of use cases for which we show the simulated and physical results side by side. To support a large number of different appearances, we compute the lens geometry that has the best trade-off between the number of viewpoints and the protrusion from the object geometry. To determine the best fabrication parameters for 3D printing lenses, we printed lenses of different sizes and tested various post-processing techniques. The 3D model, color pattern, and lenses are then 3D printed in one pass on a multi-material 3D printer to create the final 3D object. On export, the user can use ray tracing to live preview the resulting appearance from each angle. Our 3D editor then calculates the corresponding lens placements and underlying color pattern. We built a 3D editor that takes as input the 3D model, and the visual appearances, i.e. By calculating the lens distribution and the corresponding surface color patterns, we can determine which appearance is shown to the user at each viewpoint. We accomplish this by 3D printing lenticular lenses across the curved surface of objects. In this paper, we present a method that makes 3D objects appear differently under different viewpoints. ![]()
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